Thursday, June 21, 2012
The Smoking Kid
Happiness is 100% recyclable
The Coke Happiness Machine is a great platform for Coke to activate its brand purpose of creating happiness with every can of Coke opened.
This time the Coca Cola Happiness Machine strikes in Singapore with a nice tie in with the National Enviromental Agency to encourage Singaporeans to recycle. All this wrapped around a nice point of view: Happiness is 100% recyclable
Monday, June 18, 2012
The 22 Rules Of Storytelling
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Pixar's storyboard artist @lawnrocket compiled this list of narrative wisdom she's received working for the animation studio over the years. It's an amazing list and the rules are applicable to any form of content creation from movie scripts to digital story stories. My favorites in bold.
1. You admire a character for trying more than for their successes.
2. You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be v. different.
3. Trying for theme is important, but you won't see what the story is actually about til you're at the end of it. Now rewrite.
4. Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
5. Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.
6. What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
7. Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
8. Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time.
9. When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up.
10. Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.
11. Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone.
12. Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
13. Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience.
14. Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it.
15. If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
16. What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.
17. No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.
18. You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
19. Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
20. Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?
21. You gotta identify with your situation/characters, can't just write ‘cool'. What would make YOU act that way?
22. What's the essence of your story? Most economical telling of it? If you know that, you can build out from there.
Ford Keyfree Login
A great way to demonstrate how useful your product or service is will be to show how pervasive it can be in the context of everyday life.
Leveraging on the point of view that its new keyless car entry allows for "no loss of time", Ford creates an everyday life example of how useful its keyfree technology is: In the form of a mobile app that uses proximity sensors to automatically log in and out of all your web accounts
Friday, June 15, 2012
Puma Social Dream Team
Puma has been able to put a unique point of view around sports that is intrinsically linked to the brand purpose: The After Hours Athlete. Honoring the heroes of after hour sports, these are unconventional individuals who shun calories counting, fitness training for ping pong, ten-pin blowing, foosball, darts and karaoke. Just like regular athletes, they keep their eye on the prize – the goal of scoring a phone number precedes the goal of winning a basketball game.
This POV is wrapped around a truly social platform aptly branded Puma Social.
In its current form, Puma has launched Puma Social Dream Team in Asia. User engagement comes in the form of a Facebook app which leverages on your social graph to determine your social traits within a team setting and goes on to help you put together the right group of friends (leveraging on their social graph) for every social situation possible ranging from a night out in town, a bowling match to a Karaoke session.
A retail marketing strategy is tightly weaved into the experience with the app making recommendations on customized products for you and each friend in your dream team.
One of the truly “social” aspects of this is that it allows you to discover interesting social facts like friends who have checked-in with you most often or who has “liked” your Facebook posts the most.
There’s a also a clear call to action and retail push in the form of a downloaded coupon that gives you 15% discount on Puma merchandise. Check it out here
Daybreak: A Transmedia Campaign of Epic Proportions
AT&T together with Tim Kring and BBDO launched Daybreak, a transmedia campaign that marries digital content, storytelling and engagement across multiple platform and device.
Daybreak is a layered digital campaign for AT&T's "Rethink Possible" platform that highlights its 4G netwrok and product innovations. It's a transmedia campaign of epic proportions, starting on TV with Touch the Fox series created by Tim Kring and continued online across two dedicated sites and mobile apps, creating an immersive entertainment experience that gives users a new way to expereince storytelling across mutiple layers of media and devices.
Check it out here
Thursday, June 14, 2012
Coca Cola Security Cameras
I've said this many times: Coca Cola is one of the world's most well known and loved brands for a reason. One single minded brand purpose - Open Happiness. A brand platform that can be communicated in so many different ways and that resonates to consumers emotionally.
In this series, Coke shows us how happiness can come from looking at the world a little differently.
Monday, June 11, 2012
Tourism British Columbia: Giant Vending Machine
I really like the feel good factor and goodwill that brands generate when they do on-ground activation programs that generate surprise and delight moments for consumers. These are acts of generosity that are performed by brands that can help or cheer up an individual or groups of people.
The important thing for brands to remember is that these moments should not be frivolous and should be tightly weaved into the brand purpose or the product proposition. This giant vending machine activation by Tourism British Columbia (which is similar to Coca Cola's Happiness Machine) surprises passerbys with random surprises that tie in with their 100 "British Columbia Moments"
Thursday, May 31, 2012
Easy Way Pronunciation Game
Easy Way Language Centre used Google Chrome's Speech Recognition Technology to build a simple but really cool game that allows you to practice your pronunciation skills. A really nice way of using a piece of technolgoy to create an entertaining and enjoyable experience that is social by design and rooted intrinscially to the brand.
Tuesday, May 29, 2012
The Most Amazing Wedding Proposal EVER
Done to the tune of Bruno Mar's Marry You, this live lip-dub proposal is both creative and heartwarming, with all the feel-good ingredients in the makings of a great viral video with 4.95 million views the last I checked.
Nissan LEAF: A world without petrol
The new Nissan LEAF launches in Sydney and Melbourne with an art installation showing how petrol bowsers might be used in 'a world without petrol'.
A nice point of view wrapped around the 100% Electric powered Nissan Leaf that's sure to create positive brand and product conversations
Vote for your favorite bowser at www.zeropetrol.com.au
Friday, May 25, 2012
Magic Vision Band Aids
Wednesday, May 09, 2012
The Return of dictator Ben Ali
Thursday, May 03, 2012
Nike Free Face
Saturday, April 21, 2012
Smart EBall
Thursday, April 19, 2012
P&G London 2012 Olympic Games Film
P&G honors what all mums around the world do to help their children succeed 100 days before the start of the Olympics. Nice emotional touch and a great tie in to the upcoming Mother's day.
Push To Add More Drama
How awesome is this - Great POV by TV Channel TNT in Belgium and execute in the way that creates talk-ability and sharing A surprise and delight moment that has generated so much social currency that it's gone viral with 25 million views in 1 week.
Sunday, April 15, 2012
Quarterly Co.
I love the idea of a store that sells stuff based on a taste level rather than a category or price point.
Enter Quarterly Co., a subscription based service that enables people to receive physical items in the mail from influential contributors of their choice. Rather than a specific type of product, you elect to receive a box, once a quarter, of surprises curated by tastemakers like the duo behind the trend-scoping blog Cool Hunting. Every mailing comes with a letter from the curator explaining why each inclusion made the cut.
Saturday, April 14, 2012
Animated Twitter Commercial
Create idea of using Twitter to create an animated commercial. Truly #SmartLiving
Check it out here: https://twitter.com/#!/smartarg
A Great Mobile Experience: Nike Jumpman 23
Check out the site on your mobile by scanning the QR code or use this link: http://www.nike.com/jumpman23/aj2012/mobile/
Incredibox
Great way to create a platform where users can discover, engage and remix content
Create your own beatbox tunes here: http://www.incredibox.fr/en/#/application
Monday, April 09, 2012
Thursday, April 05, 2012
Sunday, April 01, 2012
The Trojan Shirt
Saturday, March 31, 2012
KLIK by Face.com
Love this integration and a great example of Local, Social, Photo and Mobile (LOSOPHOMO).KLIK is a iPhone camera app that uses face recognition integrated with your Facebook account to let you quickly tag your friends in real-time while taking pictures. Get it here: http://itunes.apple.com/us/app/klik-by-face.com/id484990787
Spotify takes Facebook Time to a whole new level
This is my most favorite brand implementation of Facebook Timeline thus far. Great idea that taps on the brand ethos - Music. And how far music has come along since the dawn of time and is offering up to 1,000-odd years of music history on its new Facebook Timeline, reaching all the way back to 1,000AD.
Excuse Me, Monteith's, There's a Twig in My Cider
Thursday, March 08, 2012
Mobile Marketing: Everything You Need To Know
Wednesday, March 07, 2012
Amex and the Social Media Trinity
Amex completes the Social Media trinity.
All 3 initiatives above are social by design and the customer's credit card is electronically linked to their respective Foursquare/Facebook/Twitter accounts, making it instantly socialable and allowing Amex to track if these deals eventually activate and increase card spending.
Sunday, March 04, 2012
Friday, March 02, 2012
Guardian Open Journalism: Three Little Pigs
Tuesday, February 28, 2012
KLM Meet & Seat
Kinda spooky but an interesting thought.
Tuesday, February 21, 2012
Let's discuss this over a Tiger
Monday, February 20, 2012
Digital Marketing Toolkit
Thursday, February 16, 2012
The Greatest Speech Ever Made
Tuesday, February 14, 2012
TED Talk: Massive-scale online collaboration
Friday, February 10, 2012
Touch the best of British Television
2. Identify the consumer insight
3. Give people a reason to engage
4. Weave in the right digital medium and platformGreat example of creating acts (actions), not ads. Kudos to BBC
Saturday, February 04, 2012
Painting with a Basketball - Yao Ming Portrait
She also did a portrait of Chinese artist Ai Weiwei using sunflower seeds - http://www.ohiseered.com/2011/11/huh-wei-wei-who.html
Tuesday, January 24, 2012
Simon Sinek: If You Don't Understand People, You Don't Understand Business
Monday, January 23, 2012
Lonely Planet Friends for Friends
Saturday, January 21, 2012
Lynx 2012 - Get It On For The End Of The World
Lynx has always had a simple but inspiring brand idea - Get sprayed to get laid (or the official version which is "Grooms men to seduce") and the brand has been masters at bringing out new ways to communicate this each year. Their newest launch, Lynx 2012: The Final Edition is inspired by the Mayan calendar, which is set to end its final cycle on the 21st December 2012 – when Mayans believe the world will end. The TV advert for Lynx 2012: The Final Edition was seeded online to drive awareness and generate buzz among the brand’s target audience, before the TV ad campaign broke. The TV advert sees a young male building a wooden boat in preparation for the end of the world. After all his hard work, he sits down and sprays Lynx 2012 – The Final Edition and in true Lynx style, a number of beautiful women start to descend upon the boat.On the digital space, Lynx also created a "Last Request Generator" which users can use pre-set or random words to generate their own last requests before the world ends. Lynx doesn't guarantee anything but there's a chance that they will fulfill that last request. There's also a timer on the site that counts down to 21 December 2012 http://www.lynxeffect.com/uk/last-request-generatorI wonder what happens if doomsday doesn't come - Will there be a Lynx 2013: Survivors Edition?
Friday, January 20, 2012
Nike + Fuel
This allows athletes to track their sports performance and more importantly, because it's a measurement of physical activity not just tied to one sport, it allows Nike to ladder this across all sports categories and socialize it with challenges, activities, experiences and campaigns across a gamified platform. It's like Nike + Running but fueled by steroids. Pun intended.The product launch is wrapped around the #makeitcount campaign. This is going to be huge for Nike.
Tuesday, January 17, 2012
Monday, January 16, 2012
Couple Up to Buckle Up
Thursday, January 12, 2012
Tuesday, January 10, 2012
Saturday, January 07, 2012
Monday, January 02, 2012
John Jay from W+K On Creativity
It is all our job to break out of our silos and never let anyone define you by their terms. Here's to a great start to 2012.
Monday, December 26, 2011
Monday, December 19, 2011
Saturday, December 17, 2011
Zeitgeist 2011: Year In Review
Friday, December 09, 2011
Sunday, December 04, 2011
Coca-Cola Where Will Happiness Strike Next: The OFW Project
Friday, December 02, 2011
Norte Photoblocker
Quite a gimmicky idea but I like the thought of leveraging on a unique brand point of view on something so relevant to the category and creating a branded utility around it.
It's a nice twist that is sure to create conversations for the brand
Norte Photoblocker
It's a nice twist that is sure to create conversations for the brand
www.youtube.com/watch?v=gPm7iWo0Tg4
Thursday, December 01, 2011
MARTINI: LUCK IS AN ATTITUDE
The Last Person on Earth Who Does Not Use Online Banking
Wednesday, November 30, 2011
Russian Facebook Roulette
In this case, if you do lose, you virtual life (aka Facebook profile) will be lost forever.
Tuesday, November 29, 2011
Seconds of Beauty
Check out the campaign here: http://www.montblanconesecond.com/
Sunday, November 27, 2011
Penningtons Styled To Surprise
Life Edited
I love this talk as it is very much aligned to my point of view about how we should look at living life. Too many people live their lives based on the accumulation of assets and stuff and end up being unhappy, stressed and in debt. The idea of editing your life and living in a digitized and minimalistic way is about keeping what's the best of the best and quality over quantity. It's the same principle of curation over aggregation or hoarding.
Lays Potato Machine
Wednesday, November 23, 2011
Sunday, November 20, 2011
Volkswagen The People's Car Project
Augmented Reality - NatGeo and Tesco
Friday, October 28, 2011
Friday, October 07, 2011
What Steve Taught Me About Advertising
but core values should not change. It is fundamentally what the brand stands for. Apple doesn't just build products that let people do their jobs, access music and content on the go or any of the many innovations that have changed consumer behavior. Apple believes that people with passion can change the world (in their own big and small ways ) for the better and the people who are crazy enough that think that they can change the world are the ones that actually do. Think Different is a point of view that honors people who actually do that and as a result have changed the world and moved humanity forward. And Apple didn't just talk the talk, it walked the walk. This same point of view set the stage for what Apple would become in the years that followed (and will follow): thinking different and implementing seemingly crazy ideas that no other company aside from Apple could have pulled off. And they succeeded, time and time again. Apple didn't follow the latest trends and fads in technology but forged its own path and became the company that everybody else wanted to be. And Steve, you are by far the craziest one of them all. Thank u for your brilliance & foresight and for making it possible for us to do what we do daily. You will be dearly rememberedDon’t move products. Instead, enrich lives.” - Steve Jobs
Wednesday, October 05, 2011
Don Draper Presents Facebook Timeline
Sunday, October 02, 2011
Create a State of Chaos
State Farm's POV is that whatever unexpected happens to you, it has you covered. What better way to demonstrate this than to unleash a robot of destruction to blow your home to smithereens. State Farm's "Create Chaos In Your Town" allows you to create a personalized rampage of destruction on your own home (or any other address) using imaging from Google's Street View. Be prepared, Be very prepared. Unleash your own chaos at http://chaosinyourtown.com
Saturday, October 01, 2011
My Next Trip
Wednesday, September 28, 2011
The Art of Appropriation
Tuesday, September 27, 2011
Carlsberg stunts with bikers in cinema
Friday, September 23, 2011
KLM Live Reply
Tuesday, September 20, 2011
PayPal: Future of Shopping
7UP China Time Travel Commercial
Thursday, September 15, 2011
Adidas Shootter
Monday, September 12, 2011
30 gifts to 30 strangers in Sydney
Sunday, September 11, 2011
Jane the Concussion Slayer
Tuesday, August 23, 2011
Volkswagen BlueMotion Roulette
Volkswagen did it by turning the entire experience into a roulette game; getting people to guess how far the new Volkswagen Golf BlueMotion will run on one full tank of gas. The winner gets to win a car. As each person could only make one guess, participants had to find out more about the car, technology and route in the process, making it an absolutely engaging experience.
Wednesday, August 17, 2011
Driving User Engagement Through Gamification
Gamification is a buzzword you might have started hearing lately. It refers to the use of game play mechanics in non-game scenarios and applications, in particular consumer web and mobile sites as a means to encourage users to engage with the site or platform in specific desired behaviours.
Gamification or game-based marketing works well in this age of information fatigue, where users are constantly bombarded with an overload of information, product pushing and marketing messages from a variety of different media sources.
Instead of purely pushing website or mobile content and expecting users to consume, engage and act in the desired outcomes, users now become players. If they perform certain tasks, such as commenting on articles, emailing links to friends, checking in to specific locations, they win points and badges and compete with others within the same ecosystem which helps extend the longevity of the engagement by making it much more addictive.
Game-based marketing allows brands the ability to build in their marketing content into the game flow and user journey and leverage on mechanisms such as leader boards, points, badges and prizes to encourage and get users to perform specific tasks such as sharing the content with friends, providing feedback (rate, like) or submitting content that would be beneficial to the brand.
Gamification in Loyalty Programs
The business of engendering online loyalty and engagement through gaming techniques is not new – rewards programs for airlines, hotels and credit cards have been using game mechanics to drive sustained engagement and loyalty with consumers for a long time. Typically airline customers enroll in programs to accumulate frequent flyer miles according to the distance flown on that airline or its partners. These days, there are so many other ways to accumulate miles such as making transactions through co-branded credit cards. When customers hit a certain level, they are rewarded with upgrades, free air travel, airport lounge access and priority bookings. Points can even been redeemed for other goods and services.
In addition, loyalty programs like Cathay Pacific’s Marco Polo Club have multiple membership tiers. Users start with the entry-level green tier and then move up the ladder once they acquire enough travel mileage to meet the next tier’s threshold. Each tier provides additional rewards to customers but more importantly, it is a status symbol or badge for users to display proudly for having achieved an exclusive level that differentiates them from the masses.
In the 2009 film “Up in the Air”, George Clooney plays a man who relishes his perpetual travels and has a personal ambition of being the 7th person in history to collect ten million frequent flyer miles with American Airlines, for which he will receive a special gold emblazoned card with life time privileges.
Most famously, Foursquare gives you badges and rewards in the form of check-in offers plus special offers for “mayors”. Other websites such as LinkedIn (progress bar that subtly urges you to add more details to your profile), GetGlue (offering badges when you review shows) and Groupon (countdown timer for buyers to nab deals before time runs out) all employ gamification to drive user interactions. The list just goes on.
Gamification in Utility
To be effective, gamified applications have to connect something already meaningful to users or wrap themselves in a story that makes it meaningful for them.
To encourage people to get fit, Nike + is a gamified utility that makes running interesting by adding scores, challenges, trophies and competition to what would otherwise just be a self-tracking running application.
Mint.com is an online service that allows users to track and manage their personal finance. It is a gamified system where the “game” is your financial health. New players walk through their financial lives on a digital quest and receive a checkmark for each completed task with the progress tracked on their financial profile. When their profile is complete, they can unlock their player dashboard to see how they are doing and create goals such as getting out of debt, saving up for a new house or vacation.
People love eating and everybody wants to discover where they can get the best food. Enter Foodspotting, the crowdsourced application that allows you to take pictures of food, say what it is, and pin it via geo-location to the restaurant. Like Foursquare, you get points for doing all this and earn badges for tagging certain types of foods in pictures and participating in guides.
Even mundane activities such as doing chores and completing your to-do list can be gamified and made fun and entertaining with applications such as Epic Win and Chore Wars.
Gamification to Drive Campaigns
Game-based marketing can also be applied in short term campaigns to drive a desired user behaviour and engagement.
Two interesting and recent campaigns that incorporate gamification are Mini’s “Getaway Stockholm” and Jimmy Choo’s “To-Catch-a-Choo“.
The former is a week long virtual-reality game that requires users to hunt for a virtual Mini with their phones and then play the classic hide and seek game to prevent other potential takers from swiping it. The person with the Virtual Mini at the end of the game wins an actual Mini Countryman.
The latter is a scavenger hunt around London that requires users to try to “catch” a pair of Jimmy Choo sneakers from clues based on where it had “checked in” on Foursquare.
Such social gaming has tremendous viral potential as well as being fun for participants. Both Mini and Jimmy Choo have been smart in creating a game that enables people to build new social circles, introduce the brand and product name into conversations and enhance the value in which the brand is known for within their respective target audience.
Blueprint for Gamification
So how does gamification apply to your brand? One way to look at it is how applying game-based marketing can help make interactions with your customers more engaging by driving participation.
A game by definition is a voluntary attempt to overcome unnecessary obstacles. Players opt in to play the game because it has compelling and defined goals and rewards, an established game play (mechanics) and a dynamic feedback system (of points, levels, badges, achievements and leader boards).
As such, the four basic building blocks that create a game system involves developing goals for players, creating rules that limit players and force creativity and interaction, providing a dynamic feedback system for the progress of the players in the game and making the game voluntary.
Before jumping into gamification, brands should consider the following:
- What are the particular behaviours you are trying to reward? Is it for users to peruse, share and/or submit content?
- Understand your reward points system. Define the types of goals, how achievements are rewarded, different types of rewards and leader board mechanics to drive competition.
- Know what will make the game compelling. Just because it is a game does not mean it will be fun. Good game design, mechanics and a well thought out user journey and game flow are some principles that will help make the experience engaging and addictive.
There are many examples of companies currently using game thinking and mechanics to influence and drive behaviour. With more brands leveraging on gamification to engage users, it will not be surprising to see that within the next 5 to 10 years, almost every consumer interaction online and mobile will have some form of game mechanics built into it.
Tuesday, August 16, 2011
Sunday, August 14, 2011
The LivingSocial Taxi
Thursday, August 11, 2011
New Balance Urban Dash
Friday, August 05, 2011
Introducing: Layar Vision
Wednesday, August 03, 2011
Speedo Pace Club
Check out the site at: http://paceclub.speedousa.com You can also download the mobile app at http://itunes.apple.com/us/app/speedo-pace-club/id448067082?mt=8





























