Monday, December 26, 2011
Monday, December 19, 2011
Saturday, December 17, 2011
Zeitgeist 2011: Year In Review
As we close of 2011, Google Zeitgeist remembers the year through search
Friday, December 09, 2011
Sunday, December 04, 2011
Coca-Cola Where Will Happiness Strike Next: The OFW Project
A great brand story is one that immerses viewers completely and brings them into the story emotionally. In this series, Coke brings the story of how it created true happiness for a few of the 11 million Filipinos working overseas and away from their family.
Friday, December 02, 2011
Norte Photoblocker
Quite a gimmicky idea but I like the thought of leveraging on a unique brand point of view on something so relevant to the category and creating a branded utility around it.
It's a nice twist that is sure to create conversations for the brand
Norte Photoblocker
It's a nice twist that is sure to create conversations for the brand
Thursday, December 01, 2011
MARTINI: LUCK IS AN ATTITUDE
The Last Person on Earth Who Does Not Use Online Banking
Wednesday, November 30, 2011
Russian Facebook Roulette
In this case, if you do lose, you virtual life (aka Facebook profile) will be lost forever.
Tuesday, November 29, 2011
Seconds of Beauty
This is an edited list based on the video submissions from the first round
Check out the campaign here: http://www.montblanconesecond.com/
Sunday, November 27, 2011
Penningtons Styled To Surprise
Life Edited
I love this talk as it is very much aligned to my point of view about how we should look at living life. Too many people live their lives based on the accumulation of assets and stuff and end up being unhappy, stressed and in debt. The idea of editing your life and living in a digitized and minimalistic way is about keeping what's the best of the best and quality over quantity. It's the same principle of curation over aggregation or hoarding.
Lays Potato Machine
This is an awesome digital activation by Lays Potato Chips. Instead of handing out regular packets of Lays for people to sample, Lays immersed consumers into the brand story - from potato to potato chips and used the platform as a way to drive trial.
Wednesday, November 23, 2011
Sunday, November 20, 2011
Volkswagen The People's Car Project
"The People's Car Project" campaign takes the company's name at face value and invites the people of China to design their own car by spreading and discussing their ideas on a variety of platforms.
Augmented Reality - NatGeo and Tesco
Friday, October 28, 2011
Friday, October 07, 2011
What Steve Taught Me About Advertising
However, Steve also taught us what advertising and communications was truly about: Values. This was way back in 1997, during his second tenure back at Apple when they launched "Think Different"
Steve talked about how complicated and noisy the world was and how difficult it was for brands to get people to remember them. In order to do that, brands needed to be crystal clear on what they wanted consumers to remember about them.
Even great brands need constant investment and nurturing if it is going to continue it's relevance and vitality in people's lives. The way to do that is not to just talk about product features or the technology and how a brand is better than it's competitors. Steve preached about the need for brands to talk about who they are and what they are about. Our customers want to know who we are and what we stand for; Where we fit in this world and in their lives. And to do this in a way where it resonates with consumers at a higher emotional level. To touch their souls and connect with them instantly.
A lot of things will change for a brand over time - the market, the brand's place in a market, the product, the distribution strategy
but core values should not change. It is fundamentally what the brand stands for.
Apple doesn't just build products that let people do their jobs, access music and content on the go or any of the many innovations that have changed consumer behavior. Apple believes that people with passion can change the world (in their own big and small ways ) for the better and the people who are crazy enough that think that they can change the world are the ones that actually do.
Think Different is a point of view that honors people who actually do that and as a result have changed the world and moved humanity forward.
And Apple didn't just talk the talk, it walked the walk. This same point of view set the stage for what Apple would become in the years that followed (and will follow): thinking different and implementing seemingly crazy ideas that no other company aside from Apple could have pulled off. And they succeeded, time and time again. Apple didn't follow the latest trends and fads in technology but forged its own path and became the company that everybody else wanted to be.
And Steve, you are by far the craziest one of them all. Thank u for your brilliance & foresight and for making it possible for us to do what we do daily. You will be dearly remembered
Don’t move products. Instead, enrich lives.” - Steve Jobs
Wednesday, October 05, 2011
Don Draper Presents Facebook Timeline
Sunday, October 02, 2011
Create a State of Chaos
State Farm's POV is that whatever unexpected happens to you, it has you covered.
What better way to demonstrate this than to unleash a robot of destruction to blow your home to smithereens. State Farm's "Create Chaos In Your Town" allows you to create a personalized rampage of destruction on your own home (or any other address) using imaging from Google's Street View.
Be prepared, Be very prepared. Unleash your own chaos at http://chaosinyourtown.com
Saturday, October 01, 2011
My Next Trip
This is an awesome Foursquare application using the API - Type in a city and get a 2 day itinerary based on user tips and recommendations on Foursquare.
Check it out on http://www.my-next-trip.com/
Wednesday, September 28, 2011
The Art of Appropriation
Appropriation is the use of borrowed elements in the creation of a new work. It's a great technique for creating and developing new ideas and concept by taking a small part, from something created by someone else and using it for your own purposes without permission. It's a fancy word for stealing (on a small scale), but it's vital to any creative business. We "steal" and "borrow" all the time.
I love the word because as strategic/digital planners, we research, collect and curate ideas and content from multiple sources and then adapt them in relevant ways into what we do; whether in the form of consumer insights, data/analytics, creative stimulus or strategic frameworks.
Stealing other people's work lock, stock and barrel not only says that you're an asshole, but that you also lack the talent to come up with your own original ideas.
But appropriating ideas from another source is about being inspired and translating someone else's ideas and thinking to a new purpose. There's a lot of skill and intuition involved in identifying relevant content and trends from different sources and weaving them together and recognizing that the same thinking or framework used there could also be applicable to what you need to craft.
"Good artists copy; great artists steal"
Tuesday, September 27, 2011
Carlsberg stunts with bikers in cinema
Friday, September 23, 2011
KLM Live Reply
Tuesday, September 20, 2011
PayPal: Future of Shopping
7UP China Time Travel Commercial
Thursday, September 15, 2011
Adidas Shootter
More brands are starting to deliver engaging and immersive digital experiences using information gleaned from the consumer social graph.
This latest one by Adidas Japan comes in the form of a Japanese mini soccer game and uses Twitter integration to challenge you to score against an opposing team (i.e. Any one of your Twitter connections). The catch is that the more followers the opposing team has, the more opponents you have to shoot pass and this increases the difficulty of the game.
Check it out at http://www.shootter.jp/
Monday, September 12, 2011
30 gifts to 30 strangers in Sydney
How true. Gave me goosebumps watching it.
Sunday, September 11, 2011
Jane the Concussion Slayer
In 2009, she suffered a traumatic brain injury and had difficulties recovering from it. Jane decided to create a game, SuperBetter to help her recover. This has now been released as a platform SuperBetter that helps people suffering from any aliments, from obesity to a broken leg to addiction through pervasive game play.
Here's a video of her talking about Super Better:
Tuesday, August 23, 2011
Volkswagen BlueMotion Roulette
Volkswagen did it by turning the entire experience into a roulette game; getting people to guess how far the new Volkswagen Golf BlueMotion will run on one full tank of gas. The winner gets to win a car. As each person could only make one guess, participants had to find out more about the car, technology and route in the process, making it an absolutely engaging experience.
Wednesday, August 17, 2011
Driving User Engagement Through Gamification
Gamification is a buzzword you might have started hearing lately. It refers to the use of game play mechanics in non-game scenarios and applications, in particular consumer web and mobile sites as a means to encourage users to engage with the site or platform in specific desired behaviours.
Gamification or game-based marketing works well in this age of information fatigue, where users are constantly bombarded with an overload of information, product pushing and marketing messages from a variety of different media sources.
Instead of purely pushing website or mobile content and expecting users to consume, engage and act in the desired outcomes, users now become players. If they perform certain tasks, such as commenting on articles, emailing links to friends, checking in to specific locations, they win points and badges and compete with others within the same ecosystem which helps extend the longevity of the engagement by making it much more addictive.
Game-based marketing allows brands the ability to build in their marketing content into the game flow and user journey and leverage on mechanisms such as leader boards, points, badges and prizes to encourage and get users to perform specific tasks such as sharing the content with friends, providing feedback (rate, like) or submitting content that would be beneficial to the brand.
Gamification in Loyalty Programs
The business of engendering online loyalty and engagement through gaming techniques is not new – rewards programs for airlines, hotels and credit cards have been using game mechanics to drive sustained engagement and loyalty with consumers for a long time. Typically airline customers enroll in programs to accumulate frequent flyer miles according to the distance flown on that airline or its partners. These days, there are so many other ways to accumulate miles such as making transactions through co-branded credit cards. When customers hit a certain level, they are rewarded with upgrades, free air travel, airport lounge access and priority bookings. Points can even been redeemed for other goods and services.
In addition, loyalty programs like Cathay Pacific’s Marco Polo Club have multiple membership tiers. Users start with the entry-level green tier and then move up the ladder once they acquire enough travel mileage to meet the next tier’s threshold. Each tier provides additional rewards to customers but more importantly, it is a status symbol or badge for users to display proudly for having achieved an exclusive level that differentiates them from the masses.
In the 2009 film “Up in the Air”, George Clooney plays a man who relishes his perpetual travels and has a personal ambition of being the 7th person in history to collect ten million frequent flyer miles with American Airlines, for which he will receive a special gold emblazoned card with life time privileges.
Most famously, Foursquare gives you badges and rewards in the form of check-in offers plus special offers for “mayors”. Other websites such as LinkedIn (progress bar that subtly urges you to add more details to your profile), GetGlue (offering badges when you review shows) and Groupon (countdown timer for buyers to nab deals before time runs out) all employ gamification to drive user interactions. The list just goes on.
Gamification in Utility
To be effective, gamified applications have to connect something already meaningful to users or wrap themselves in a story that makes it meaningful for them.
To encourage people to get fit, Nike + is a gamified utility that makes running interesting by adding scores, challenges, trophies and competition to what would otherwise just be a self-tracking running application.
Mint.com is an online service that allows users to track and manage their personal finance. It is a gamified system where the “game” is your financial health. New players walk through their financial lives on a digital quest and receive a checkmark for each completed task with the progress tracked on their financial profile. When their profile is complete, they can unlock their player dashboard to see how they are doing and create goals such as getting out of debt, saving up for a new house or vacation.
People love eating and everybody wants to discover where they can get the best food. Enter Foodspotting, the crowdsourced application that allows you to take pictures of food, say what it is, and pin it via geo-location to the restaurant. Like Foursquare, you get points for doing all this and earn badges for tagging certain types of foods in pictures and participating in guides.
Even mundane activities such as doing chores and completing your to-do list can be gamified and made fun and entertaining with applications such as Epic Win and Chore Wars.
Gamification to Drive Campaigns
Game-based marketing can also be applied in short term campaigns to drive a desired user behaviour and engagement.
Two interesting and recent campaigns that incorporate gamification are Mini’s “Getaway Stockholm” and Jimmy Choo’s “To-Catch-a-Choo“.
The former is a week long virtual-reality game that requires users to hunt for a virtual Mini with their phones and then play the classic hide and seek game to prevent other potential takers from swiping it. The person with the Virtual Mini at the end of the game wins an actual Mini Countryman.
The latter is a scavenger hunt around London that requires users to try to “catch” a pair of Jimmy Choo sneakers from clues based on where it had “checked in” on Foursquare.
Such social gaming has tremendous viral potential as well as being fun for participants. Both Mini and Jimmy Choo have been smart in creating a game that enables people to build new social circles, introduce the brand and product name into conversations and enhance the value in which the brand is known for within their respective target audience.
Blueprint for Gamification
So how does gamification apply to your brand? One way to look at it is how applying game-based marketing can help make interactions with your customers more engaging by driving participation.
A game by definition is a voluntary attempt to overcome unnecessary obstacles. Players opt in to play the game because it has compelling and defined goals and rewards, an established game play (mechanics) and a dynamic feedback system (of points, levels, badges, achievements and leader boards).
As such, the four basic building blocks that create a game system involves developing goals for players, creating rules that limit players and force creativity and interaction, providing a dynamic feedback system for the progress of the players in the game and making the game voluntary.
Before jumping into gamification, brands should consider the following:
- What are the particular behaviours you are trying to reward? Is it for users to peruse, share and/or submit content?
- Understand your reward points system. Define the types of goals, how achievements are rewarded, different types of rewards and leader board mechanics to drive competition.
- Know what will make the game compelling. Just because it is a game does not mean it will be fun. Good game design, mechanics and a well thought out user journey and game flow are some principles that will help make the experience engaging and addictive.
There are many examples of companies currently using game thinking and mechanics to influence and drive behaviour. With more brands leveraging on gamification to engage users, it will not be surprising to see that within the next 5 to 10 years, almost every consumer interaction online and mobile will have some form of game mechanics built into it.
Tuesday, August 16, 2011
Sunday, August 14, 2011
The LivingSocial Taxi
The company started as a social discovery and cataloging network company that offers daily deals based on handpicked experiences that can be shared with friends.
Their point of view is to surprise and delight consumers every single day and the company digs deep to deliver this by designing total experiences that delight consumers and bring an adventurous and loyal following to local businesses
This POV is manifested very nicely in the form of the Living Social Taxi where unsuspecting passengers who have hailed the cab have to make a choice—carry on to their original destination, or 'roll the die' and go for an exciting experience.
Thursday, August 11, 2011
New Balance Urban Dash
Friday, August 05, 2011
Introducing: Layar Vision
Wednesday, August 03, 2011
Speedo Pace Club
The Speedo Pace Club provides training programs to help all levels of swimmers improve their fitness and stroke technique.Swimmers are able to find swimming pools, track their times, share them with friends, and receive support from a swimmer’s social network within Pace Club. Alongside training is content from the world’s top swimmers that includes tips on training, your diet and an insider’s perspective from the heat of competition.
The Speedo Pace Club has five components. It lets users form a virtual swim team, via Facebook, helping them connect online for the support, recognition and motivation they need to achieve their swimming goals. It even allows them to give fellow team members a virtual high five, when appropriate. The club will also award virtual swim team members virtual badges and discounts on Speedo merchandise once they reach certain levels of achievement.
Great to see platform type ideas from classic brands.
Check out the site at: http://paceclub.speedousa.com
You can also download the mobile app at http://itunes.apple.com/us/app/speedo-pace-club/id448067082?mt=8
Wednesday, July 27, 2011
Building Social Currency: 3 Things You Need To Know
Achieving buzz and getting something to go viral is an outcome of a well-developed and -executed campaign and not the objective. Creating content that ignites conversations is the objective. Content is what starts conversations and the content must have social currency in order for people to want to share it as part of their everyday social lives.
Social currency is what helps businesses create unique brand identities and provides the accessibility and permission to continually interact with consumers and customers.
Social currency involves creating a sense of community and strong affiliation between consumers and users of a brand. It usually involves getting these participants to co-create content and is communicated by the brand through pervasive storytelling that delivers a unique point of view.
Here are three key pillars for developing social currency:
1. Value
In order for brands to achieve engagement with its audience, it needs to consider the value that the content will deliver. Looking at it from the user’s perspective – what’s in it for them to participate and be engaged?
If the content has high value, then not only will the recipients be more likely to engage with it, but they will also be more likely to engage in conversations with the brand, compelling them to pass along the content to their friends because it has social currency.
Value can come in the form of entertainment, information, or utility.
Entertainment includes things that bring users pure delight and can come in the form of music, videos, humour, and games. Most Internet memes stem from frivolous content that provides humour, silly and frivolous entertainment that users can associate and appreciate. Value could also come in the form of content that employs gaming mechanics (an actual game or game-based interactions) that requires active participation and engagement, resulting in fun and competitive entertainment. An example of this is with men vs. women in the Trivial Pursuit experiment.
Information contains things that are emotionally useful to users such as knowledge, gossip, fame, or exclusivity. An example of knowledge as valuable content is information that is developed or curated and provides thought leadership. These are usually produced in various formats such as videos, slideshare presentations, and blog posts. Opportunities to gain fame or exclusivity are also extremely compelling value-drivers if you look at the popularity of reality shows around the world.
Utility covers value that is functionally useful and includes monetary rewards such as prizes, vouchers, and free trials as well as utilitarian applications that can make life easier, help users save time, or enable them to perform certain valuable tasks. Value is also provided by connecting participants as members of a shared community in mutually beneficial ways. One great example of this is Nike +.
2. Story-ability
Ever since the dawn of time, storytelling has been one of the primary ways humans have communicated. Humans crave stories and technology constantly advances the art of story telling that helps marketers connect. Value is created through ongoing narratives that educates, inspires, informs, and connects consumers, participants, and members of the brand community.
In order to tell a compelling story, brands must have and provide a unique point of view that users can draw an affiliation with. The point of view is formed from the brand’s unique purpose within the digital landscape and how that point of view comes together to provide value and association with what consumers need and crave for.
Puma created that connection with “after hours” athletes by paying homage to the champions of late night games from foosball to beer pong, night golf, and even the highest number of karaoke hits one can belt out within an hour via its branded community Puma Social. If 5 a.m. cab rides are more your style than 5 a.m. runs, then this platform for fans of old school diversions to come together and share in social exchange and friendly competition was tailor-made for you.
Sometimes, stories can be used to build digital movements where brands come together with consumers to rally behind a cause that is fuelled and amplified by the use of technology and social media. Pepsi Refresh is one such movement where a brand and its consumers band together to try to make the world a better place.
3. Co-creation
Not all content that comes from the brand needs to be created from within the organisation. Brands need to involve consumers in the act of creating content and conversations. Value is established through the collaborative efforts of participants who share, curate, and edit each other’s (and sometimes the brand’s) efforts. Good examples are Burberry’s Art of the Trench and Vitamin Water’s Flavor Creator.
The ultimate proof of social currency is when your content is remixed and or parodied as it happened with Cadbury’s Gorilla and Old Spice Guy.
Maybe the secrets to creating something that will go viral lies in Jennifer Aniston’s viral video for Smartwater that parodies a bunch of Internet memes including dancing babies, kicking a random guy in the groin, and being aptly named the “Jen Aniston sex tape”.
For marketers who need a viral cookbook, the above three key ingredients will provide a good framework to help you create more buzz than an entire swarm of bees put together for the next campaign and beyond.
Monday, July 04, 2011
Coke & Happiness
The happiness that a drink of Coke provides. Happiness that is timeless; that always resonates with people. What happiness is, means, or looks like may change, but the emotion remains relevant.
In this series, Happiness is about turning the negative into positive. Great ad.
Saturday, July 02, 2011
Tuesday, June 28, 2011
Renault: The electric life
Nice point of view from Renault on their electric cars. We've mentally tuned out the fact that most of the things we interact with and use daily are powered by electricity. So why not our cars? Instead of just telling people they should switch, they come to the conclusion themselves. That's what great storytelling does.
Wednesday, June 15, 2011
Volkswagen Linkeduit
LinkedUit uses the LinkedIn API to create a Top Trumps type game where players compete against other LinkedIn contacts with LinkedIn data (such as number of connections, current position, work experience) used for scoring.
This is a great video that shows LinkedUit in action. You can visit the site here: http://www.linkeduit.nl
Wednesday, June 08, 2011
Gaming can make a better world
Thursday, June 02, 2011
Interactive Youtube Music Machine
Friday, May 27, 2011
Thursday, May 26, 2011
Death Can Catch You Anywhere, Anytime
Tuesday, May 24, 2011
Monday, May 23, 2011
Fiat Street Evo
Sunday, May 22, 2011
The Real Cost of Social Media
A great infographic, especially for client side marketers to understand the true cost of leveraging on Social Media. Yes most social media tools are free, but social media marketing takes a lot of effort and resources to do well.
Saturday, May 21, 2011
Volkswagen Scirocco Cup Augmented Reality Advergame
Friday, May 20, 2011
Axe Multiple Girlfriends App
Wednesday, May 11, 2011
Monday, May 09, 2011
The Lynx Stream
The Lynx Stream collects every video, picture, text, tweet, check-in and status update a group of friends makes to produce an automatic Stream of the night and highlight video, which can be watched and shared online
Friday, April 15, 2011
Reebok The Promise Keeper
The Promise Keeper will ensure that you make your runs as scheduled. The idea is that by keeping your friends all over the web aware of your running plans, you'll have no choice but to get yourself up off the couch and out of the door.
Thursday, April 14, 2011
Wednesday, April 13, 2011
Viral Videos
Sunday, April 10, 2011
Thursday, March 31, 2011
Google Goggles vs Sudoku
Friday, March 18, 2011
First iPad 2 Augmented Reality Application
Wednesday, March 16, 2011
Friday, March 11, 2011
Mercedes Benz - Transparent Walls
Rather than just tell consumers about the new feature, they created an interactive installation to demonstrate it:
Tuesday, March 08, 2011
Sunday, March 06, 2011
Building Sustainable Campaigns Through Platforms
Platforms vs. Campaigns
Agencies would build individual campaigns that usually result in the creation of a campaign microsite and the deployment of online media to drive traffic to that site.
However, this form of individual campaign experience requires constant traffic driving and has no long-term benefit. Campaigns are short-lived and usually extend the delivery of the brand promise to the digital space and ends after a certain period of time. They follow an up and down cycle. As soon as the campaign has finished and the online media has run its course, the audience dissipates.
What the evolving digital landscape now allows us to do is create a brand platform experience. This arises from the fact that digital creates many unexpected connections between people, technology, and brands and has the power to go beyond the category and shape conversations in society.
Platforms are revolutionising the way brands market to their customers. They are built to last and grow over time; while campaigns are short-lived, platforms are evergreen.
A digital platform is based on utility and provides something that the consumer and audience will feel like using again and again. The best and most pervasive platforms become part of the audience’s lives. Even after the media spend ends, the money and energy invested in campaigns pay off in ongoing participation with that platform.
A great example of a platform is Nike+. Nike+ stems from the Nike+iPod sports kit that is embedded into your shoe, which communicates with your iPod or iPhone device and is able to store information about your runs such as distance, pace, and calories burned.
On the digital front, this is centered on an online platform (nikeplus.com) that gives users the ability to analyse their running data, set goals, track their progress, connect with fellow runners, and participate in group challenges.
Think about it, Nike+ has literally reinvented running – from a traditionally solitary activity to something both fun and social. Digital platforms have the ability to not just change customer perceptions and get them to engage with the brand; it can even compel them to change their behaviours and get them to start running and staying healthy.
Platforms are digital destinations that encourage ongoing engagement. They are more like services and tools vs. your usual information-driven campaign microsite.
Platforms + Campaigns
Even a platform rich with information is no good unless people know it’s there. That’s where campaigns come in.
Nike has showed with its activation campaigns the power and synergies of platforms and campaigns when you run them together.
Platform-centric campaigns such as the Nike Human Race, Men vs. Women, and Nike City10K Singapore vs. Kuala Lumpur all feed and build equity on the Nike+ platform, allowing the audience to participate in social challenges that help them get fit.
These campaigns don’t just drive brand awareness; they activate the existing platform community and provide new value to them. Additionally, they drive new membership and as they develop reach and frequency over time, create long-term value for the brand in the form of an owned media channel of customers and advocates.
Building a destination that gives people a reason to return and creating seasonal messages to remind them to do so is what creates great synergy between platforms and campaigns.
How Do We Create Platforms?
In this day and age, good digital planning revolves around platform ideas and not just (digital) channel tactics. Great platform ideas have the ability to change audience behaviours. This then becomes an own-able behaviour that brands can have, and with such branded behaviour, the audience literally becomes your ads.
Instead of looking at insights and then trying to plan a campaign around customer behaviours, platform ideas allow brands to decide how they want to shape that behaviour.
Platforms are rooted in communities and communities succeed if they solve a need, share an interest/passion, and connect people with those they care about.
The platform has to create value for its audience and this can be in the form of information, entertainment, or a utility. The platform should offer multiple levels of involvement, from creating and commenting to consuming content. In addition, the content provided should be curated by both the brand and its members so that the audience has new ways of discovering content.
In turn, a platform should provide brands with:
- A marketing/owned media channel
- Relevant content (via co-creation and crowdsourcing) that attracts people within the category
- A place for applications and services to be built on
- A place for consumers to talk to each other and to the brand
Platform ideas often do not fit into the client mould because of the long-term commitments. They are difficult to build and require a large commitment in terms of resources and budgets.
A key challenge for agencies to be able to deliver platform ideas is to have a connection with clients in top management. As we all know, many great ideas have been killed at a junior level before it even reaches upper management. This is especially important for platform ideas because it often requires a paradigm shift and will need the influence and buy-in of the company CEO.
The output of advertising has to change along with the changing digital landscape.
With platforms, a brand can reach its customers through meaningful personal experiences, two-way communication, and innovative technology.
Digital platforms unfold as they go, with the ability to build long-term communities over an indefinite period of time. When executed correctly, they provide scalable growth and the basis for long-term relationships and an in-depth interaction and connection between the consumer and the brand.
Friday, March 04, 2011
Volkswagen - Fox at Planeta Terra
Interesting campaign by VW Brazil using Twitter and hashtags to drive awareness and interest to youngsters that their trendy car, The Fox would be at the biggest music festival in Brazil; The Planeta Terra Festival.
Monday, February 28, 2011
M&Ms Spaceheroes electro
This M&M's online execution in Denmark using javascript apps launched from a page bookmark is an interesting way to deliver engaging experiences literally
anywhere on the web.
Simply go to http://www.m-ms.dk/spaceheroes/ to get the bookmarklet; drag it to your browser's bookmark bar and you're good to go.
Proceed to any website you like; click on the bookmark link on your browser and it launches the game on that site.
Friday, February 25, 2011
Thank you A 1,000,000 Times
Want to find out where your name is? Check out this microsite: http://www.porsche.com/microsite/facebook/international.aspx
Simply an awesome way of showing appreciation to your fans.
Coca-Cola Happiness Store
A convenience store is converted into a happiness store, delivering "doses" of happiness to unsuspecting shoppers. Where will happiness strike next?
Saturday, February 12, 2011
The Speed Camera Lottery - The Fun Theory
Love / Hate: The Advertising Relationships
Tuesday, February 08, 2011
Monday, February 07, 2011
Virtual holiday dinner 2010
Over three days 156 people from 6 continents gathered to have a holiday dinner together, screen to screen. From families separated to strangers meeting for the first time, they all toasted to this season of togetherness.
A little thing called facial tracking software allowed the people calling in via Skype to move their dolls by simply moving their faces; making it as realistic as virtually possible.
Wednesday, February 02, 2011
PETA Campaign Against Animal Cruelty
The ads shows a range of leather goods on OOH mediums that are selling at huge discounts.
When users scan the barcode provided to find out the "sale" price using the Stickybits app, they are directed to videos staring celebrities (who support the PETA cause) illustrating how animals are exploited/killed to fashion these products.
Tuesday, February 01, 2011
Friday, January 28, 2011
Xbox 360 TVC
Tuesday, January 25, 2011
Rockem Sockem - The Augmented Reality Version
RUN Fwd: - THE GLOBAL EKIDEN RELAY
Another brilliant campaign that leverages on teams (along with Men vs Women and Nike City 10K Singapore vs Kuala Lumpur) by Nike that is sure to engage existing members and drive new users to the Nike+ platform
Friday, January 21, 2011
The U.S Army Social Media Handbook
Sunday, January 16, 2011
Saturday, January 08, 2011
Friday, January 07, 2011
KLM surprise